# No Bloom on Galaxy S7?

**URL:** <https://forums.unrealengine.com/t/no-bloom-on-galaxy-s7/354714>\
**Category:** Rendering\
**Tags:** Bloom, samsung, unreal-engine, emissive, question\
**Created:** [April 19, 2016, 2:48pm UTC](https://forums.unrealengine.com/t/no-bloom-on-galaxy-s7/354714 "2016-04-19T14:48:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_0cef0f34](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0cef0f34](https://forums.unrealengine.com/u/anonymous_user_0cef0f34)\
**Post date:** [April 19, 2016, 2:48pm UTC](https://forums.unrealengine.com/t/no-bloom-on-galaxy-s7/354714/1 "2016-04-19T14:48:37Z")

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There seems to be no bloom nor emissive color in Galaxy S7, as if mobile HDR was not supported. I’ve tried almost everything but I can’t get it to work, and the scene looks really bland without post process effects. What could be the issue?

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**Author:** ![anonymous\_user\_d35d9645](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d35d9645](https://forums.unrealengine.com/u/anonymous_user_d35d9645)\
**Post date:** [June 13, 2017, 4:47pm UTC](https://forums.unrealengine.com/t/no-bloom-on-galaxy-s7/354714/2 "2017-06-13T16:47:23Z")

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Is mobile HDR on?
