As a transitioning Unity person The mix of terms used is a bit confusing. Pawn vs Character controller? I completed a 2 part tut online done by Tesla (very well done), wherein he guided the viewer to create a simple FPS Player input control (https://www.youtube.com/watch?v=VMD-z2Xni8U) this provides simple but workable FPS controls. But it was a bit of a chore.
Is defining a Game mode plus creating a Player Control Blueprint necessary for each new project if I require FPS controls? I imagine this could be exported and reimported into a new Project/level combination. And the Player Start component that is created in the default empty level is simply the starting place for one’s FPS or 3rd person controller? It doesn’t hold any actual movement code?
In Unity, First or Third person controls are simply components that can be imported into a new project/scene. Is this not the case with UE4? In a new project, in a empty, default level, what do I require to have FPS style movement that would fall off the edge of the floor if I step that far?
Working my way through the lessons, but this is aspect quite unclear. Thanks.