That’s what I meant with
Nintendo would really benefit from a working indie market and Suda51s’ words made me hope developing for the Switch would be more indie-friendly. The Switch offers new ways to play games and has a big theoretical target: these are the two points that cause many great Indie games. AAA Developers can’t spend millions on a game with a concept where they have no idea if it will work out, smaller Studios or even hobbydevelopers who just made a game out of what they’ve only been playing around with to see what the Switch is capable of on the other hand can, there isn’t as much to loose. The new mobile plattform could target many people (just as games for smartphones do). In the end the Switch is a tablet with a lot of power (relative to other tablets), way better controls and a reasonable pricepoint (given that there will be an indie market with cheap games, a bit overpriced when there are only 60€ AAA games).
It would still require Developers to buy a Devkit for 300€. Nobody who just wants to release some trash experiment is going to buy that. And still, that doesn’t remove quality control. Like on Steam there should (and will, if this is actually going to be a thing) be a set of rules which a game has to follow in order to even have a chance to be released. The best for us developers, customers and Nintendo would be to have a store similiar to steam greenlight - just with higher standards so that every game is actually worth it’s price and not a bugged mix of stolen assets and code. But I guess this is too optimistic. I havn’t lost the hope to see a stronger Indie market on the Switch though.