# Nintendo Switch PLayers / Mobile: Crash Game / Fortnite Closes when trying to playing on a public puclished map / Fortnite Creative / UEFN

**URL:** <https://forums.unrealengine.com/t/nintendo-switch-players-mobile-crash-game-fortnite-closes-when-trying-to-playing-on-a-public-puclished-map-fortnite-creative-uefn/1816484>\
**Category:** Issues and Bug Reporting\
**Tags:** crashes, bug, mobile-games, Mobile, mobile-device, Status-ReadyForQA, fortnite-creative, unreal-editor-for-fortnite, crash, publish, bug-report, crash-report, fortnite, Nintendo-Switch\
**Created:** [April 23, 2024, 3:53am UTC](https://forums.unrealengine.com/t/nintendo-switch-players-mobile-crash-game-fortnite-closes-when-trying-to-playing-on-a-public-puclished-map-fortnite-creative-uefn/1816484 "2024-04-23T03:53:51Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [July 18, 2024, 11:59am UTC](https://forums.unrealengine.com/t/nintendo-switch-players-mobile-crash-game-fortnite-closes-when-trying-to-playing-on-a-public-puclished-map-fortnite-creative-uefn/1816484/14 "2024-07-18T11:59:40Z")

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We actually found what it caused the crash. Verse devices on construction time (start of game) duplicate all the systems that they call from editables, causing our game to have around 53k verse devices (from 107 devices that we have normally), which caused lag, memory spikes and switch crashing.

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