# Nintendo Switch HUD controller UI placement different than other platforms

**URL:** <https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697>\
**Category:** Issues and Bug Reporting\
**Tags:** Reso-Duplicate, Status-Closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 31, 2026, 8:12am UTC](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697 "2026-07-31T08:12:46Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [July 31, 2026, 8:12am UTC](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697/1 "2026-07-31T08:12:47Z")

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### Summary

When having a custom widget with HUD controller, on Nintendo Switch specifically, the alignment of the interface in game does not match the widget, and its only happening on Switch (first one) meaning we can’t fix as it works on other platforms

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

UI/Tools

### Steps to Reproduce

Create two widgets: One will be drawn with verse on start, and the other will be placed with HUD controller again at start. Add an element to see how far the two are.  
Launch live edit on Nintendo Switch 1  
Check offset  
Launch live edit on a non-Switch platform (pc or console)  
Check offset again

### Expected Result

There is no offset between the two widgets on Nintendo Switch 1

### Observed Result

There is misalignment of the two widgets, with the HUD controller one being higher and to the right more (only on Switch 1).

### Platform(s)

Nintendo Switch 1

### Additional Notes

Our test compared the Nintendo Switch 1, Xbox Series S, PS5 and PS4.

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<div class="post-metadata">

**Author:** ![13HARAMBE37](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@13HARAMBE37](https://forums.unrealengine.com/u/13HARAMBE37)\
**Post date:** [August 1, 2026, 8:17am UTC](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697/3 "2026-08-01T08:17:45Z")

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Did You properly set the dead zone on switch? How do You construct Your widgets? All seems fine on my end, with multiple widgets from verse/UMG on switch 1

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [August 1, 2026, 1:48pm UTC](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697/4 "2026-08-01T13:48:35Z")

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I use overlays, wdym by deadzone? My issue is that HUD controller moves the ui on switch but not on other platforms

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<div class="post-metadata">

**Author:** ![13HARAMBE37](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@13HARAMBE37](https://forums.unrealengine.com/u/13HARAMBE37)\
**Post date:** [August 2, 2026, 10:41am UTC](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697/5 "2026-08-02T10:41:30Z")

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Game settings on nintendo, try looking for dead zone in UI settings and then set them to full screen

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [October 29, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697/9 "2026-10-29T14:01:00Z")

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FORT-1133321 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-864096, Origin Topic: [Verse UI Does Not Respect Safe Zone on Console](https://forums.unrealengine.com/t/verse-ui-does-not-respect-safe-zone-on-console/2108304)
