Hi to you all,
I’m new to the forum, new to Unreal.
I managed to make a day/night system based on tutorials that I found over the internet. It looks ok’ish, but my problem is that the overall brightness of the level when is night it’s to high, I mean it doesn’t give you the feeling of night, and that is cause it has the lightmass baked indirect lighting. I tried making the scene to be fully dynamic by disabling lightmass from World properties, than added a skylight to the day night system that i set it to recalculate the sky. It works ok, I kind of get the colors that are in the sky, mainly at dawn and sunset, but still at night it is way brighter than the night is in reality. And also I get a weird reflection on the ground cause of the skylight, it looks like is visible as a mesh and it reflects. I’m thinking of actually changing the skylight intensity dynamically but I don’t really know how to do that cause I’m an environment artist, don;t have knowledge of scripting.
Any help would be appreciated.