Night and Day cycle with global illumination

Currently there is no great solution for dynamic GI in UE4 (sadly), you can fake GI or indirect light, though. I have a system set up that uses a (moveable) skylight that has its colour changed depending on the angle of the sun. There is no real hit on performance from it and it looks acceptable (but I will definitely be changing my system once a good dynamic GI solution is in UE4).