Niagra Velocity volumes

Hello, is there any documentation / tutorials on using velocity volumes with niagra? I’m hoping to import some from houdini.

I found this tutorial Unreal Engine 4 Niagara Tutorial 23 Vector Field - YouTube which I had a quick look at, it gets pretty hardcore, doing really really complicated looking modifications to the nodes, I just wanted to check if this is really the only way or if there is a simpler approach since then. Maybe I should just use cascade?

My hope is to be able to use multiple velocity fields in world space which interact with a moving particle emitter

Thanks,
Nik