Hi!
I don’t think it’s possible but perhaps there is some workaround.
I have a pipe (but could be any other mesh empty inside). I would like to move particles inside this mesh. For example, the particle enter in the pipe and go out in the other side.
I thought that would be possibile using GPU Distance Fileds inside collision, but even using this method the particles don’t collide with my mesh.
There is some tricky solution? Actually I don’t see any