# Niagara System moving at a different rate than attached parent actor

**URL:** <https://forums.unrealengine.com/t/niagara-system-moving-at-a-different-rate-than-attached-parent-actor/2679526>\
**Category:** Blueprint\
**Tags:** particle-systems, unreal-engine, Blueprint, question\
**Created:** [November 27, 2025, 10:03pm UTC](https://forums.unrealengine.com/t/niagara-system-moving-at-a-different-rate-than-attached-parent-actor/2679526 "2025-11-27T22:03:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Zapking9224](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zapking9224/32/1060813_2.png) [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Post date:** [November 27, 2025, 10:03pm UTC](https://forums.unrealengine.com/t/niagara-system-moving-at-a-different-rate-than-attached-parent-actor/2679526/1 "2025-11-27T22:03:31Z")

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Hi,

So I’m having an issue where the particle system that I have attached to my Projectile Actor is moving at a faster rate than my projectile. I set everything to local space in the emitter settings but I’m not sure what else to change. The emitter itself is moving relative to itself as well.

 ![Screenshot 2025-11-27 at 3.53.45 PM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/0/5b0afa24caddbcce4eeedd612ad68fff81e1f47b.jpeg)

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**Author:** ![LegendGary](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LegendGary](https://forums.unrealengine.com/u/LegendGary)\
**Post date:** [November 28, 2025, 2:13am UTC](https://forums.unrealengine.com/t/niagara-system-moving-at-a-different-rate-than-attached-parent-actor/2679526/2 "2025-11-28T02:13:31Z")

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does the particle move on its own? usually for projectile, the particle dont move.  
it just locked to the actor so when actor move, it move along.

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<div class="post-metadata">

**Author:** ![Zapking9224](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zapking9224/32/1060813_2.png) [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Post date:** [November 28, 2025, 9:31am UTC](https://forums.unrealengine.com/t/niagara-system-moving-at-a-different-rate-than-attached-parent-actor/2679526/3 "2025-11-28T09:31:12Z")

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Yeah it’s moving. It’s from a pack and I’m not super familiar with Niagara systems other than the basics so I’m not sure what I’d be looking for to have it remain stationary
