# Niagara sprite particle effect and collision with vehicle

**URL:** <https://forums.unrealengine.com/t/niagara-sprite-particle-effect-and-collision-with-vehicle/469606>\
**Category:** World Creation\
**Tags:** collisions, unreal-engine, Physics, Vehicles, Blueprint, question\
**Created:** [August 11, 2020, 9:33pm UTC](https://forums.unrealengine.com/t/niagara-sprite-particle-effect-and-collision-with-vehicle/469606 "2020-08-11T21:33:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [August 11, 2020, 9:33pm UTC](https://forums.unrealengine.com/t/niagara-sprite-particle-effect-and-collision-with-vehicle/469606/1 "2020-08-11T21:33:15Z")

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Hello, I have a vehicle that is chasing a Niagara sprite particle effect (dust from another vehicle). I’m trying to keep the dust out of the inside of the vehicle, but my collision is failing somewhere:

 ![309896-collision6.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/d/7/dd78e9f6d7a9f8e19bd7c925335f0c917a329c81.jpeg)

 ![309897-collision5.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/3/2/a32b4a2d40492346d8bff9705ea932a13b2170f4.jpeg)

The dust is still passing through the vehicle.

I’ve set up collisions on the vehicle:

 ![309898-collision4.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/a/c/aaccbeb20f8bdaa23a6f3230b1be4bfbfa94822a.jpeg)

I’ve also enabled collision modules on the Niagara particle effects:

 ![309899-collision2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/9/0c97701e592e0b194e91dded4ba8458774f74246.jpeg)

 ![309900-collision3.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/6/8/a681383c98503d92dd78ff002c5396b3f992efb4.jpeg)

I am missing the “collision Query” module that is often referenced in some of the help links or tutorials I’ve come across.

Maybe a better way would be to limit the opacity of the particle effect if it’s inside the shape of the vehicle somehow?

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**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [August 13, 2020, 9:36pm UTC](https://forums.unrealengine.com/t/niagara-sprite-particle-effect-and-collision-with-vehicle/469606/2 "2020-08-13T21:36:56Z")

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Or would it be better to work in the level blueprint to limit the visibility somehow of the particle effect once it enters a certain area?

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**Author:** ![Nino\_Mancuso](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nino\_Mancuso](https://forums.unrealengine.com/u/Nino_Mancuso)\
**Post date:** [August 15, 2020, 5:31am UTC](https://forums.unrealengine.com/t/niagara-sprite-particle-effect-and-collision-with-vehicle/469606/3 "2020-08-15T05:31:12Z")

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Humbly hoping an expert has a moment to even point me down a specific path to pursue a solution?
