# Niagara sample spline right vector seems not working correctly

**URL:** <https://forums.unrealengine.com/t/niagara-sample-spline-right-vector-seems-not-working-correctly/1914135>\
**Category:** FX\
**Tags:** unreal-engine, question\
**Created:** [June 23, 2024, 10:54pm UTC](https://forums.unrealengine.com/t/niagara-sample-spline-right-vector-seems-not-working-correctly/1914135 "2024-06-23T22:54:08Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Imnotafreud](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Imnotafreud](https://forums.unrealengine.com/u/Imnotafreud)\
**Post date:** [June 23, 2024, 10:54pm UTC](https://forums.unrealengine.com/t/niagara-sample-spline-right-vector-seems-not-working-correctly/1914135/1 "2024-06-23T22:54:08Z")

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Hello! Im trying to create niagara particles that follow spline and i want to add some offset along, for example, right vector using sample spline right vector and it returns wrong direction. Same setup with blueprints works as expected. I tried to use up vector instead, or calculate direction by using cross product upXfront but it doesn’t help. Is it bug or i doing somthing wrong?

 ![Screenshot_4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/8/d/18d413013b93e3303baf9d222c30daa8719b2f3e.jpeg)  
 ![Screenshot_5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/0/7/a0728bbd82ccd8d960866f54126524b4c497671a.jpeg)

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**Author:** ![MuddassirAhmad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MuddassirAhmad](https://forums.unrealengine.com/u/MuddassirAhmad)\
**Post date:** [May 2, 2025, 5:59am UTC](https://forums.unrealengine.com/t/niagara-sample-spline-right-vector-seems-not-working-correctly/1914135/2 "2025-05-02T05:59:15Z")

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i was trying to make it work from the past 3 hours, but it is bug inside the spline interface. Did you submitted it or not?

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**Author:** ![rflab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rflab](https://forums.unrealengine.com/u/rflab)\
**Post date:** [June 16, 2026, 4:49pm UTC](https://forums.unrealengine.com/t/niagara-sample-spline-right-vector-seems-not-working-correctly/1914135/3 "2026-06-16T16:49:20Z")

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I’m having the same problem, but I can’t tell if it’s a bug or my mistake. Is there anyone here who knows about this?

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**Author:** ![rflab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rflab](https://forums.unrealengine.com/u/rflab)\
**Post date:** [June 16, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/niagara-sample-spline-right-vector-seems-not-working-correctly/1914135/4 "2026-06-16T17:22:32Z")

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\>calculate direction by using cross product upXfront

I tried it and it works. Thank you.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/6/5069829c5689da1449f11d95e427d8a31f3b8f79.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/c/8/bc82997564c804d2921bf8543ff483a20108a232.jpeg)
