# Niagara Particles Dissapear When NOT in Camera View

**URL:** <https://forums.unrealengine.com/t/niagara-particles-dissapear-when-not-in-camera-view/263064>\
**Category:** FX\
**Tags:** unreal-engine\
**Created:** [November 28, 2021, 2:29pm UTC](https://forums.unrealengine.com/t/niagara-particles-dissapear-when-not-in-camera-view/263064 "2021-11-28T14:29:01Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![VrTranscendent](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vrtranscendent/32/628079_2.png) [@VrTranscendent](https://forums.unrealengine.com/u/VrTranscendent)\
**Post date:** [September 30, 2022, 5:02pm UTC](https://forums.unrealengine.com/t/niagara-particles-dissapear-when-not-in-camera-view/263064/9 "2022-09-30T17:02:38Z")

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![particlescreenshootne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/f/7/4f7b782b8db404d3520df7ed2cc5de01f31a927f.jpeg)

For me increasing fixed bound from 100 to 1000 each worked!!! THank you so much! \<3

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