# Niagara particle system disappears when set to local space

**URL:** <https://forums.unrealengine.com/t/niagara-particle-system-disappears-when-set-to-local-space/769893>\
**Category:** Asset Creation\
**Tags:** particle-systems, unreal-engine, question\
**Created:** [February 13, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/niagara-particle-system-disappears-when-set-to-local-space/769893 "2023-02-13T15:27:41Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Soul\_Gatherer1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Soul\_Gatherer1](https://forums.unrealengine.com/u/Soul_Gatherer1)\
**Post date:** [February 13, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/niagara-particle-system-disappears-when-set-to-local-space/769893/1 "2023-02-13T15:27:41Z")

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Hi there, I wanted to be able to translate, rotate, and scale a particle system, so I tried setting the emitter to local space, however when I do that the emitter is no longer visible in the editor, does anyone happen to know why this is occurring?

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**Author:** ![Soul\_Gatherer1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Soul\_Gatherer1](https://forums.unrealengine.com/u/Soul_Gatherer1)\
**Post date:** [February 13, 2023, 6:19pm UTC](https://forums.unrealengine.com/t/niagara-particle-system-disappears-when-set-to-local-space/769893/2 "2023-02-13T18:19:42Z")

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Just a quick update, I found that the particle system is visible, but only when set to 0, 0, 0 for it’s location and scale and rotation are at their base values. As you move further away from this point the system visually distorts until it is no longer visible.

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**Author:** ![SparroachZA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SparroachZA](https://forums.unrealengine.com/u/SparroachZA)\
**Post date:** [January 4, 2025, 8:51pm UTC](https://forums.unrealengine.com/t/niagara-particle-system-disappears-when-set-to-local-space/769893/3 "2025-01-04T20:51:41Z")

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Hi, I’ve got the same issue with Flip fluids. Any solution to getting these to be movable in local space?

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**Author:** ![ivandev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ivandev/32/562945_2.png) [@ivandev](https://forums.unrealengine.com/u/ivandev)\
**Post date:** [March 1, 2026, 9:34am UTC](https://forums.unrealengine.com/t/niagara-particle-system-disappears-when-set-to-local-space/769893/4 "2026-03-01T09:34:13Z")

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I’m also interested, from what I found I don’t think there’s a way, I only managed to make the 2D grid flip liquid example to move in local space
