Niagara mesh renderer precision issue with 5.5 and D3D12 SM6

We tracked down the 5.6 commit that fixes this and it appears to work so far

Issue: Unreal Engine Issues and Bug Tracker (UE\-231741)

Commit: https://github.com/EpicGames/UnrealEngine/commit/a3d67857208e5e4fea46370da4e8e707fa4a0eb9