Solved - Found the right configuration of options to get a constant unblinking Beam (Ribbon) particle.
Checked the Interpolated spawning in the emitter properties.
Changed some options in the Emitter State, shown in the pic below.
Under Particle state, you need to uncheck the kill particle option before the others show up. Then check the loop particle option.
I believe there was an extra color module that I removed to not 100% sure on that.
Seems to work fine for mesh particles also
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