[Niagara] Difficult implementation Lightsaber Trail Effect

Here is how it looks when switching slomotion , when slow-mo activating the sprites whoes lagging behind - begin starting to catch up positions, and reverse when off slowmotion.

slomo_switch

Also, I’am using module Inherit Source Movements - so at the source emitter this module weld aged sprites at point. This means that we can have control on spawned aged particles, what if I can get the Tip sprites and regulate it weld distance to original blade pos. I just need to figure out how to implement it