# Niagara // City Sample Vehicle Damage Sensor Grid Not Working in Standalone or Packaged, only in PIE

**URL:** <https://forums.unrealengine.com/t/niagara-city-sample-vehicle-damage-sensor-grid-not-working-in-standalone-or-packaged-only-in-pie/537456>\
**Category:** Asset Creation\
**Tags:** UE5-0, question\
**Created:** [April 23, 2022, 10:13am UTC](https://forums.unrealengine.com/t/niagara-city-sample-vehicle-damage-sensor-grid-not-working-in-standalone-or-packaged-only-in-pie/537456 "2022-04-23T10:13:36Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![AggressiveMaster](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aggressivemaster/32/1089431_2.png) [@AggressiveMaster](https://forums.unrealengine.com/u/AggressiveMaster)\
**Post date:** [June 20, 2023, 11:54am UTC](https://forums.unrealengine.com/t/niagara-city-sample-vehicle-damage-sensor-grid-not-working-in-standalone-or-packaged-only-in-pie/537456/6 "2023-06-20T11:54:04Z")

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Could the deform-able mesh be initialized late in the packaged build vs the editor ones? Much like this post? [Destructible mesh spawning in "broken" in packaged build; won't respond to damage or simulate](https://forums.unrealengine.com/t/destructible-mesh-spawning-in-broken-in-packaged-build-wont-respond-to-damage-or-simulate/459848)

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