# Niagara Ballet

**URL:** <https://forums.unrealengine.com/t/niagara-ballet/781655>\
**Category:** Showcase\
**Tags:** SpellarPerformance\
**Created:** [March 2, 2023, 2:24am UTC](https://forums.unrealengine.com/t/niagara-ballet/781655 "2023-03-02T02:24:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![damdamdoum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@damdamdoum](https://forums.unrealengine.com/u/damdamdoum)\
**Post date:** [March 2, 2023, 2:24am UTC](https://forums.unrealengine.com/t/niagara-ballet/781655/1 "2023-03-02T02:24:00Z")

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Niagara Ballet

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/0/43047d30a86686d7aeac3d313cbcb971025ca31f.jpeg "[Unreal Challenge 2023] SpellarPerformance - Niagara Ballet") ](https://www.youtube.com/watch?v=dx5CQhcUMmM)

Student Submission: No

 ![ProjectScreenshot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/8/b/38b06daecf2625eabcc0dfab33b7bec42a143ca8.jpeg)

- Did you use Houdini?  
 → No
- Description  
 → Niagara exploration. Implemented a 3D version of an algorithm inspired by the Ant Colony Optimization algorithm.
- Engine version  
 → 5.0

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**Author:** ![gg\_poog](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gg_poog/32/712406_2.png) [@gg\_poog](https://forums.unrealengine.com/u/gg_poog)\
**Post date:** [March 2, 2023, 5:34pm UTC](https://forums.unrealengine.com/t/niagara-ballet/781655/2 "2023-03-02T17:34:09Z")

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I couldn’t take my eyes off this one, wow. Breathtaking 😃

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**Author:** ![damdamdoum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@damdamdoum](https://forums.unrealengine.com/u/damdamdoum)\
**Post date:** [March 2, 2023, 7:21pm UTC](https://forums.unrealengine.com/t/niagara-ballet/781655/3 "2023-03-02T19:21:33Z")

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Thank you 🙂  
It’s a cool evolving system that I could stare at for hours, like a fluid sim. I had to cut it to 60s for the challenge, but I’ll make a longer version with audio.

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**Author:** ![DYLO\_Gaming](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dylo_gaming/32/641580_2.png) [@DYLO\_Gaming](https://forums.unrealengine.com/u/DYLO_Gaming)\
**Post date:** [March 2, 2023, 7:27pm UTC](https://forums.unrealengine.com/t/niagara-ballet/781655/4 "2023-03-02T19:27:42Z")

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Yoooo this is so smooth!! I don’t even know where I’d start with trying to get all the beams & stuff you have going on all to work in one emitter. I could totally see this being used in games 😱

If you have a chance to check out my [submission](https://forums.unrealengine.com/t/spellar-performance-unreal-challenge-dylos-submission/782034), I’d love your thoughts! 😃
