Nexus 7 HDR lighting path is broken

This is the updated link: Unreal Engine Issues and Bug Tracker (UE-6401)

While looking over the internal report I noticed we don’t have a fix Change List entered. This means that the issue was possibly fixed by some other change and we didn’t reproduce the issue in 4.12.

Unfortunately, there really isn’t a way to track what code could have fixed the issue without doing a major regression test that would involve syncing individual changes and checking to see when the fix occurred.

If you are up to date in 4.12 you shouldn’t be experiencing this issue. If that is the case please make a new AnswerHub post under the bug reports section as this will need an investigation.

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