Good morning everyone
When I run it in the editor everything looks correct as it should, but when I compile the project I don’t see the meshes that are created with NewObject.
The code is fine, I think, but I’m sure I’m missing something and I don’t know what it is.
The creation code is as follows
chapitelComponent = NewObject<UStaticMeshComponent>(this, UStaticMeshComponent::StaticClass()); chapitelComponent->SetMobility(EComponentMobility::Static); chapitelComponent->SetStaticMesh(CCchapitel); chapitelComponent->SetupAttachment(Root); chapitelComponent->SetRelativeLocation(FVector(X, Y, 520)); chapitelComponent->SetRelativeRotation(FRotator(0, CCAngle, 0)); chapitelComponent->CreationMethod = EComponentCreationMethod::UserConstructionScript; chapitelComponent->RegisterComponentWithWorld(GetWorld());
The definition in the .h is:
If anyone can help me I would be eternally grateful. I’ve been stuck with this for two days.