Hi guys so when my character is faling i want to say something like

if player is falling for longer than say 3 seconds change animation from simple falling idle to more of a skydiving pose

i allready have the animations ready but i have no idea where to go from here

i guess what im asking is how do i change the amount of time spent in the air into a value? i have tried using current time (ratio)(falling_idle) and inputting that into a more or equal to float … but it does not work like i expected any help guys ?

Ok so i finaly got it working but now i need to reset the variable when i land …184f0dbe21080e72be2f09f0c8781cbecb2166ef.png

i hope this makes sense guys sorry

nobody?? wait is this question too simple to be considered serious?? lol