Hi guys so when my character is faling i want to say something like
if player is falling for longer than say 3 seconds change animation from simple falling idle to more of a skydiving pose
i allready have the animations ready but i have no idea where to go from here
i guess what im asking is how do i change the amount of time spent in the air into a value? i have tried using current time (ratio)(falling_idle) and inputting that into a more or equal to float … but it does not work like i expected any help guys ?
Ok so i finaly got it working but now i need to reset the variable when i land …
i hope this makes sense guys sorry
nobody?? wait is this question too simple to be considered serious?? lol