I’m very very new at Unreal. I would love some help if possible.
I’m trying to make a trigger volume once triggered, turn on a floating platform. The platform is only on for 5 seconds (per the timeline), then turns off. The player will then be able to trigger the platform again from the trigger volume.
This is what I currently have…
Currently nothing really works well. The platform turns on, but doesn’t follow the timeline. Also, only the mesh is turning off via the toggle visibility. In this situation, I need both the mesh and the collision to turn off.
Any help would be greatly appreciated!