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Newbie creates a CUBE actor in unreal.

Newbie creates a CUBE actor in unreal.
then drags JPG file in content browser.
Then drags JPG to cube. Unreal creates material automatically.
The image of the JPG covers all faces of the cube.
How can I have a different images per cube face? DO I need blender? What do I need to learn please.

It’s because the material is the same on all faces. To have a different picture on each face, you need a different material on each face, which mean, yes, Blender… :slight_smile:

Do not use jpg for textures. It will look like ■■■■. Use png or tga.