Hi all and thanks in advance for any advice given.
I’ve just gotten to grips with blender the keyboard shortcuts and what some of the tools etc. do and made a couple of practice 3d models, nothing special just been learning how the vertices move and what some of the tools actually do.
What I want to do for my first proper project is make a character creation screen for a game where people choose different heads bodies faces etc, I will be sticking to fairly low poly models as I just like the style of them with textures as faces rather than actually modelling all the features ill be going for quite a cartoony style.
What advice would you give on how I model the different parts to fit together? say ive got 5 different heads and ive got say, a scar texture, ill have to re-add that to each different face or is their a better way to do it?
I’m just doing the modelling right now, I don’t really know how to do any of the programing scripting side yet as I say I’m an absolute newbie, is there anything with the scripting programming I should keep in mind at this stage?
The game and content I’m slowly making will obviously be for unreal engine, the character creation screen, would I make that in unreal and then just bring the models over from blender?
I’ve not actually done any rigging yet, is there anything I should keep in mind when rigging these characters for the swapping of heads/bodies etc?
once I’ve learned the scripting to a decent degree, id also like to add the option to the creator screen to randomise the character, is there anything I should keep in mind while modelling for this aspect of it?
I’m sure there are a lot of things ive not even thought to ask yet, so any other advice would be awesome, thanks everyone!