# Newb-Matrix cars break when colliding 

**URL:** <https://forums.unrealengine.com/t/newb-matrix-cars-break-when-colliding/1300924>\
**Category:** Pipeline & Plugins\
**Tags:** sequence-recording, unreal-engine, question\
**Created:** [September 17, 2023, 11:46pm UTC](https://forums.unrealengine.com/t/newb-matrix-cars-break-when-colliding/1300924 "2023-09-17T23:46:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jonsac3025](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jonsac3025](https://forums.unrealengine.com/u/jonsac3025)\
**Post date:** [September 17, 2023, 11:46pm UTC](https://forums.unrealengine.com/t/newb-matrix-cars-break-when-colliding/1300924/1 "2023-09-17T23:46:35Z")

</div>

I’ve been experimenting with the City Sample Vehicles for the last 2 days. The sequence plays,fine but whenever it hits that cube it glitches and stops rendering the outer mesh. When moving the playback marker manually it looks as intended. Can anyone help? I am not allowed to upload videos as a new user to show you exactly what is happening. Thank you.
