[New Wiki] Quest Framework in C++

Standards. I originally had it inherited from AActor. However, AInfo is a more appropriate class to inherit from in this case.

[Quoted from the Remarks section of the API]
(AInfo | Unreal Engine 5.2 Documentation)

I figured that since it was a class with some management code, metadata, and had no purpose having collision or movement without getting into game implementation, it was appropriate. In fact, if I remember, there may be a section in the Wiki explaining why I chose AInfo.