[New Wiki] Quest Framework in C++

I was thinking of making UObjective blueprintable so you can implement the logic with blueprints. But for that to work the blueprint needs a way of getting UWorld;
something like:

return OwningQuest->GetWorld();
or
return Outer->GetWorld(); //this only works if outer implements GetWorld()

In the end it is completly irrelevant if you are using Actos for everything. It’s probably even better if you like to network your quest system