# New Wiki, Integrating PhysX Into Your Project!

**URL:** <https://forums.unrealengine.com/t/new-wiki-integrating-physx-into-your-project/11929>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [September 24, 2014, 4:19am UTC](https://forums.unrealengine.com/t/new-wiki-integrating-physx-into-your-project/11929 "2014-09-24T04:19:14Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 10, 2015, 5:35pm UTC](https://forums.unrealengine.com/t/new-wiki-integrating-physx-into-your-project/11929/7 "2015-05-10T17:35:24Z")

</div>

Video of Getting UV Info From RayCasts in UE4

Dear Community,

I explain everything in the video!

This video shows my wiki code in action / modified UE4 Engine code to get UV info from raycast hits!

**The required UE4 Engine code modifications are here**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/7/a/77a509fb53c186afe8d69c935f6ca5d31407d219.jpeg "RamaPxUV") ](https://www.youtube.com/watch?v=aW3TjpEpVVo)

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