New water system 4.26 water speed issue during render


I’ve used the new ‘Water Body Lake’ tool and everything run perfect inside the viewport. I then created a sequencer and used a cineCam to render out a jpg img sequence. My result show my ocean but with the water moving something like 10x faster than in the viewport. It basically just looks really sped up. Would really appreciate any tips on how I could render out these new simulated water oceans / lakes but in the ‘normal looking’ speed?