Hi everyone, new user developing a test VR experience, I am in the planning stage at the moment and I am looking for advice and tips on how best to represent far-off distant scenery such as mountains and distant buildings. Google did not turn much up as far as viable techniques particularly for VR.
The project is simply a VR experience where the player has a limited area to move around in, observing the world around him, the player will be on the top of a building with expansive views across a city, and into the distance, I want the scene to convince the player that they are in a massive place…
I think I have three possible options,
- Traditional skybox with large inward facing cylinder with alpha mask and horizon landscape texture, perhaps more than one cylinder to give impression of medium and far distance.
- Terrain with low poly assets scaled down to trick the user into thinking they are far away and some foggy atmospherics to compliment this trick.
- Level design to limit the amount of far-off scenery that a player can see, not a great option as I want the scene to feel like it is massive.
Comments and advice please,