**Rama’s Instanced Static Mesh Editor
You Can Support Editor Integration!**
I’ve submitted my Instanced Static Mesh Editor Feature to Epic! You can support it if you would like it added to the engine!
Watch my fps go from 9 back to 120 after I convert all the static mesh actors in the scene into one instanced static mesh with a single key press!
The process can be reversed at any time to make further edits!
**Plugin Version** You can try out the plugin version of my pull request any time! **More Info** https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=243810&viewfull=1#post243810
This first video is the plugin version, where I demo the core usefulness.
My fps goes from 9 back to 120 once I convert all the static mesh actors into an instanced static mesh.
I then demonstrate going back in and editing a single instance and then restoring the whole structure to being an instanced static mesh actor again.
Massive performance gains!
**Videos** **Video 2 ~ Editor Integration** https://youtube.com/watch?v=uToLHLrSbDw
Video 3 ~ Blueprint Support!
**Full Description Here!** https://forums.unrealengine.com/showthread.php?62352-Editor-Feature-Pull-Request-Rama-s-Instanced-Static-Mesh-Editor-Feature&p=244125&viewfull=1#post244125
You can support this pull request on Github here!