In iClone it is a Template folder of avatars, props, etc. that you can re-use in every scene.
In Daz it is your My Library folder of assets you can use again in each scene.
What is that ‘central hub’ of content you have called, by name?
Or, what is that word I am looking for, what is it called. (ie - My UE4 “Master Asset” folder…).
I organized a character is a scene, how do I take that ‘setup’, and put it to a master location to be used in another project.
When I select export, for an item (ie a character) in level, it doesn’t have a saveable “.uasset” file type, just FBX, OBJ, T3D, STL, LOD.OBJ.
Can you save a ‘something’ as a Uasset with all its materials and properties for re-import into a later project?
Or, is it easier to just copy and paste at the end of the day, between projects? (ie - reimport an FBX each time for a character and all its materials…). I see you can save a level as a favorite, better practice to repeatedly backup a scene for later copy-paste?
Regards and thank you for any thoughts!