good day all -
i have a scene that i would like to package on a mac (previously from windows - which packaged quite nicely)
however - i’m getting this error message. hoping this will suffice?
LogInit:Display: RandInit(1075542949) SRandInit(1075545053).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.171399
LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
LogInit: API Version: 2672455
LogInit: Compiled (64-bit): Sep 28 2015 10:44:29
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.9
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: MacBook-Pro.local
LogInit: User: jeberhardt
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: Battery Power
LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=0.0GB Virtual=16.0GB
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: NVIDIA Corporation
LogRHI: GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
LogRHI: GL_VERSION: 4.1 NVIDIA-10.4.2 310.41.35f01
LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_draw_indirect
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_gpu_shader_fp64
LogRHI: GL_ARB_gpu_shader5
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shader_subroutine
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_tessellation_shader
LogRHI: GL_ARB_texture_buffer_object_rgb32
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_gather
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_transform_feedback2
LogRHI: GL_ARB_transform_feedback3
LogRHI: GL_ARB_vertex_attrib_64bit
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_depth_bounds_test
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_mirror_clamp
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogShaderCompilers: Guid format shader working directory is 16 characters bigger than the processId version (…/…/…/…/…/…/jeberhardt/Documents/Unreal Projects/studio_setup_b/Intermediate/Shaders/WorkingDirectory/492/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/jeberhardt/Documents/Unreal Projects/studio_setup_b/Intermediate/Shaders/tmp/50AF6D159A443B8D3A3032B2BE6BF8E7/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.76s 82MB /Users/jeberhardt/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/jeberhardt/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/jeberhardt/Documents/Unreal Projects/studio_setup_b/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/jeberhardt/Documents/Unreal Projects/studio_setup_b/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/jeberhardt/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Mac]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogMoviePlayer: FAVMoviePlayer ctor…
LogAssetRegistry: FAssetRegistry took 0.0045 seconds to start up
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 30033 objects as part of root set at end of initial load.
LogUObjectAllocator: 6079280 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogAIModule: Creating AISystem for world NewWorld
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.69s 78MB /Users/jeberhardt/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory ‘/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Content/’ took 0.03s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/jeberhardt/Documents/Unreal Projects/studio_setup_b/Content/studio_a/maps/studio_map_f.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x151459ee0
LogK2Compiler:Warning: ValidateVariableNames name IsHovered (used in /Game/HALArchvizToolkit/UI/PointOfInterest.PointOfInterest) is already taken by /Script/UMG.Widget:IsHovered
LogAIModule: Creating AISystem for world studio_map_f
LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt.
/Game/studio_a/maps/studio_map_f.studio_map_f:PersistentLevel.BP_LightStudio_C_0.Skybox
Current X=-100.000061 Y=401.469788 Z=170.000000 Cached X=-100.000061 Y=401.469788 Z=170.000000
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 55.43ms to complete.
LogFileHelpers: Loading map ‘studio_map_f’ took 13.618
LogCollectionManager: Loaded 0 collections in 0.027830 seconds
LogFileCache: Scanning file cache for directory ‘/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Content/Developers/jeberhardt/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0192 seconds. Added 1938 classes and 340 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000007 seconds
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogLoad: Full Startup: 45.23 seconds (BP compile: 2.29 seconds)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1056x528 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 31.2302 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.042711 seconds (updated 0 objects)
MainFrameActions: Packaging (Mac): Running AutomationTool…
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/studio_setup_b.uproject -cook -stage -archive -archivedirectory=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Builds -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/studio_setup_b.uproject -cook -stage -archive -archivedirectory=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Builds -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/studio_setup_b.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/gt/hff88g7n2kg1k6v3dzy5qpq1z_1ss1/T/UAT/+Users+Shared+UnrealEngine+4.9/Rules/UATRules-1901778422.dll
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in mscorlib: An item with the same key has already been added.
MainFrameActions: Packaging (Mac): Stacktrace: at System.ThrowHelper.ThrowArgumentException (ExceptionResource resource) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at System.Collections.Generic.Dictionary2[UnrealBuildTool.TargetRules+TargetType,AutomationTool.SingleTargetProperties].Insert (TargetType key, SingleTargetProperties value, Boolean add) [0x00000] in <filename unknown>:0 MainFrameActions: Packaging (Mac): at System.Collections.Generic.Dictionary
2[UnrealBuildTool.TargetRules+TargetType,AutomationTool.SingleTargetProperties].Add (TargetType key, SingleTargetProperties value) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly (AutomationTool.ProjectProperties Properties, System.String TargetsDllFilename, Boolean DoNotCompile, System.Collections.Generic.List1 TargetScripts) [0x00000] in <filename unknown>:0 MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.DetectTargetsForProject (AutomationTool.ProjectProperties Properties, System.Collections.Generic.List
1 ExtraSearchPaths) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.DetectProjectProperties (System.String RawProjectPath, System.Collections.Generic.List1 ClientTargetPlatforms) [0x00000] in <filename unknown>:0 MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.GetProjectProperties (System.String RawProjectPath, System.Collections.Generic.List
1 ClientTargetPlatforms) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams.AutodetectSettings (Boolean bReset) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams…ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable
1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List1 ClientConfigsToBuild, System.Collections.Generic.List
1 ServerConfigsToBuild, AutomationTool.ParamList1 MapsToCook, AutomationTool.ParamList
1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList1 CulturesToCook, AutomationTool.ParamList
1 ClientCookedTargets, AutomationTool.ParamList1 EditorTargets, AutomationTool.ParamList
1 ServerCookedTargets, System.Collections.Generic.List1 ClientTargetPlatforms, System.Collections.Generic.Dictionary
2 ClientDependentPlatformMap, System.Collections.Generic.List1 ServerTargetPlatforms, System.Collections.Generic.Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, System.String CookFlavor, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 CookAll, Nullable
1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable
1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable
1 GeneratePatch, System.String DLCName, Nullable1 DLCIncludeEngineContent, Nullable
1 NewCook, Nullable1 OldCook, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomationTests, System.String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 Rocket, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunkInstall, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, System.String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, AutomationTool.ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable
1 FastCook, Nullable1 IgnoreCookErrors, Nullable
1 CodeSign) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCommand.Execute () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
LogEditorViewport: Clicking on Actor (LMB): Emitter (P_Fire_Torch_Blue)
LogEditorViewport: Clicking on Actor (LMB): Emitter (P_Fire_Torch_Blue)
LogEditorViewport: Clicking on Actor (LMB): Emitter (P_Fire_Torch_Blue)
LogEditorViewport: Clicking on Actor (LMB): Emitter (P_Fire_Torch_Blue)
LogEditorViewport: Clicking on Actor (LMB): BP_LightStudio_C (BP_LightStudio)
LogEditorViewport: Clicking on Actor (LMB): BP_LightStudio_C (BP_LightStudio)
LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (Skybox)
LogEditorViewport: Clicking on Actor (LMB): Emitter (P_Fire_Torch_Blue)
LogEditorViewport: Clicking on Actor (LMB): BP_LightStudio_C (BP_LightStudio)
LogEditorViewport: Clicking on Actor (LMB): BP_LightStudio_C (BP_LightStudio)
LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (PrevisArrow)
MainFrameActions: Packaging (Mac): Running AutomationTool…
MainFrameActions: Packaging (Mac): Setting up Mono
MainFrameActions: Packaging (Mac): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/studio_setup_b.uproject -cook -stage -archive -archivedirectory=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Builds -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -utf8output
MainFrameActions: Packaging (Mac): Program.Main: CWD=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/DotNET
MainFrameActions: Packaging (Mac): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/studio_setup_b.uproject -cook -stage -archive -archivedirectory=/Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/Builds -package -clientconfig=Development -ue4exe=UE4Editor -pak -prereqs -nodebuginfo -targetplatform=Mac -build -utf8output
MainFrameActions: Packaging (Mac): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Mac): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Mac): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Mac): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Mac): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Mac): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/var/folders/gt/hff88g7n2kg1k6v3dzy5qpq1z_1ss1/T/UAT/+Users+Shared+UnrealEngine+4.9/Rules)
MainFrameActions: Packaging (Mac): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Mac): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Mac): BuildCookRun.SetupParams: Setting up ProjectParams for /Users/jeberhardt/Documents/Unreal Projects/studio_setup_b/studio_setup_b.uproject
MainFrameActions: Packaging (Mac): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /var/folders/gt/hff88g7n2kg1k6v3dzy5qpq1z_1ss1/T/UAT/+Users+Shared+UnrealEngine+4.9/Rules/UATRules-1901778422.dll
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in mscorlib: An item with the same key has already been added.
MainFrameActions: Packaging (Mac): Stacktrace: at System.ThrowHelper.ThrowArgumentException (ExceptionResource resource) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at System.Collections.Generic.Dictionary2[UnrealBuildTool.TargetRules+TargetType,AutomationTool.SingleTargetProperties].Insert (TargetType key, SingleTargetProperties value, Boolean add) [0x00000] in <filename unknown>:0 MainFrameActions: Packaging (Mac): at System.Collections.Generic.Dictionary
2[UnrealBuildTool.TargetRules+TargetType,AutomationTool.SingleTargetProperties].Add (TargetType key, SingleTargetProperties value) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly (AutomationTool.ProjectProperties Properties, System.String TargetsDllFilename, Boolean DoNotCompile, System.Collections.Generic.List1 TargetScripts) [0x00000] in <filename unknown>:0 MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.DetectTargetsForProject (AutomationTool.ProjectProperties Properties, System.Collections.Generic.List
1 ExtraSearchPaths) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.DetectProjectProperties (System.String RawProjectPath, System.Collections.Generic.List1 ClientTargetPlatforms) [0x00000] in <filename unknown>:0 MainFrameActions: Packaging (Mac): at AutomationTool.ProjectUtils.GetProjectProperties (System.String RawProjectPath, System.Collections.Generic.List
1 ClientTargetPlatforms) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams.AutodetectSettings (Boolean bReset) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.ProjectParams…ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable
1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List1 ClientConfigsToBuild, System.Collections.Generic.List
1 ServerConfigsToBuild, AutomationTool.ParamList1 MapsToCook, AutomationTool.ParamList
1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList1 CulturesToCook, AutomationTool.ParamList
1 ClientCookedTargets, AutomationTool.ParamList1 EditorTargets, AutomationTool.ParamList
1 ServerCookedTargets, System.Collections.Generic.List1 ClientTargetPlatforms, System.Collections.Generic.Dictionary
2 ClientDependentPlatformMap, System.Collections.Generic.List1 ServerTargetPlatforms, System.Collections.Generic.Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, System.String CookFlavor, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 CookAll, Nullable
1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable
1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, Nullable
1 GeneratePatch, System.String DLCName, Nullable1 DLCIncludeEngineContent, Nullable
1 NewCook, Nullable1 OldCook, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomationTests, System.String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 Rocket, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunkInstall, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, System.String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, AutomationTool.ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, System.String SpecifiedArchitecture, Nullable1 IterativeDeploy, Nullable
1 FastCook, Nullable1 IgnoreCookErrors, Nullable
1 CodeSign) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCommand.Execute () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error