I’m pretty new to animating, and I thought I’d go ahead and ask for some advice here. Currently I’ve got 2 arms skinned to a biped in 3ds Max, and I was wondering if this would work out with UnrealEngine 4? I played around with it a bit last night, and got something like this;
However, when I tried to animate it - the entire pose reset, so I got some research to do on how to actually animate using the biped. So I guess my questions are;
- Will using 3ds Max biped be compatible with UE4?
- How should I export the animations? FBX? I remember a while back, I had to use XActor to export animations which was pretty straight forward. How’s the workflow for this in terms of UE4?
- What are the suggested animation lengths for things such as; Idle, Fire and Reload?
- Should I separate the biped, or can I use the entire skeleton for 1P? Any performance impacts?
If you’ve got any links to videos or websites that has useful information that would be greatly appreciated!