New Sky/Atmosphere model in 4.24

Awww, thanks. Did not realize that contribution parameter is unclamped and can go beyond 1.

Which brings me to a bit of a follow up:
It is peculiar, that I achieved expected appearance at around 6.28 Sky contribution multiplier to the fog. Coincidence?

Correct me, If am I wrong here, but my expectations would be that volumetric fog with large distance, when set to work with sky inscattering, should not look appreciably different from analytical fog.
That is not the case, and they have significant difference in brightness. And this difference originates from sky inscattering.

I’d also think, that even when volumetric fog is not set to override lights with inscattering, it still should not be vastly different in brightness.
Interestingly, boosting sky inscattering for volumetric fog by 3.14, as well as scaling Sky contribution to fog by 6.28,
makes all 3(Height Fog, Volumetric Fog with Sky Inscatter override and without it) look instantly correct under all sky conditions.

Something is slightly off or is it me?