# New Panoramic Rendering feature in UE5 Movie Render Queue

**URL:** <https://forums.unrealengine.com/t/new-panoramic-rendering-feature-in-ue5-movie-render-queue/541432>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [April 27, 2022, 9:21pm UTC](https://forums.unrealengine.com/t/new-panoramic-rendering-feature-in-ue5-movie-render-queue/541432 "2022-04-27T21:21:29Z")\
**Posts on this page:** 1\
**Showing post:** 64

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**Author:** ![nam987](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nam987](https://forums.unrealengine.com/u/nam987)\
**Post date:** [October 18, 2023, 7:06pm UTC](https://forums.unrealengine.com/t/new-panoramic-rendering-feature-in-ue5-movie-render-queue/541432/64 "2023-10-18T19:06:54Z")

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hi, this thread below has a fix that worked for me, switching to direct x 11, 360 view are rendering perfectly now at 8000 x 4000 pixels for a heavy scene, running on rtx 4070 8gb vram, legion i7 laptop

> [@Use - d3ddebug to enable the d3d debug device](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/18):
>
> So changing the renderer from DX12 to DX11 in UE5.1 worked for me. In your UE project, go to project settings\> search ‘RHI’\> Platforms Windows\> change ‘Targeted RHIs’ from DX12 to DX11

thanks

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