# New Move input action in TraversalMapping does not recognize controller's analog stick inputs while controlling a vehicle

**URL:** <https://forums.unrealengine.com/t/new-move-input-action-in-traversalmapping-does-not-recognize-controllers-analog-stick-inputs-while-controlling-a-vehicle/2776066>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [September 15, 2026, 7:41pm UTC](https://forums.unrealengine.com/t/new-move-input-action-in-traversalmapping-does-not-recognize-controllers-analog-stick-inputs-while-controlling-a-vehicle/2776066 "2026-09-15T19:41:11Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [September 21, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/new-move-input-action-in-traversalmapping-does-not-recognize-controllers-analog-stick-inputs-while-controlling-a-vehicle/2776066/5 "2026-09-21T20:00:29Z")

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FORT-1153749 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1150728, Origin Topic: [Mobile players can still move when all their input is consumed](https://forums.unrealengine.com/t/mobile-players-can-still-move-when-all-their-input-is-consumed/2763961)

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_[View the full topic](https://forums.unrealengine.com/t/new-move-input-action-in-traversalmapping-does-not-recognize-controllers-analog-stick-inputs-while-controlling-a-vehicle/2776066)._
