# New Input Mapping Context does not work , but IMC\_Default works fine.

**URL:** <https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613>\
**Category:** Blueprint\
**Tags:** Input, beginner, mapping, unreal-engine, question\
**Created:** [March 4, 2025, 3:30pm UTC](https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613 "2025-03-04T15:30:53Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![UnknownDinoDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Post date:** [March 4, 2025, 3:30pm UTC](https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613/1 "2025-03-04T15:30:53Z")

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So I’m trying to organize extra controls by adding new (Input Mapping Context)  
VR Template is being used.  
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My PROBLEM  
I create a new input action. (mouse 2Dvector)  
When I put the action in IMC\_Default it works as needed. (blueprint)  
When I put it only on the new IMC\_Mouse+Keyboard it does not work at all. (blueprint)  
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.  
1  
I have added a new action (mouse control)

 ![Input Action](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/d/d/4dd3600630ee2be3e0c5b6f83c86b3852d5a4bdc.jpeg)  
.  
.  
2  
What I want  
I want to call it in a NEW input mapping context (below)  
 ![Mapping Context Options](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/4/7/447d4ba63dc0b6eea1ae4a3c7336aa41a52181e3.jpeg)  
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3  
I add it the same way in IMC\_Default and IMC\_Mouse+Keyboard  
 ![IMC_Default](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/4/4/9444509bdf76c23b4ec1d132691687e897695b1e.jpeg)  
Like this  
.  
.  
4  
Then I call it in the blueprint  
 ![Adding Mapping Context](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/b/6/ab612a41df3ce372f270113376bfc453dc7dfc05.jpeg)  
.  
.  
5  
Use the input action to control the player (Blueprint)  
 ![Mouse Application BP](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/8/3/5838326c6f823d2429ba5d280b0379fd1320caa2.jpeg)

.  
PROBLEM  
When I put the action in IMC\_Default it works as needed.  
When I put it only on the new IMC\_Mouse+Keyboard it does not work at all.

What could be the issue?

Thanks for reading this far, I hope I formed my post well enough.

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**Author:** ![jay001020](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jay001020/32/1194524_2.png) [@jay001020](https://forums.unrealengine.com/u/jay001020)\
**Post date:** [March 5, 2025, 1:17am UTC](https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613/2 "2025-03-05T01:17:54Z")

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I would try going to project settings, under the engine category is a section for enhanced input. All of the other mapping context should appear in this section and you have to add your new context also. I don’t know why this is needed but I think it’s a VR template specific thing and you normally would not have to add the context in that way.

If that doesn’t fix it then running the console command, “Showdebug EnhancedInput” is a good way to identify why inputs are not working.

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**Author:** ![UnknownDinoDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Post date:** [March 5, 2025, 12:19pm UTC](https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613/3 "2025-03-05T12:19:57Z")

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Yep, that was it!  
THANK YOU Jay!

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [April 4, 2025, 12:20pm UTC](https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613/4 "2025-04-04T12:20:53Z")

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