I created a UMG ‘Menu’ widget and added this to a blueprint.
Now I’m trying to spawn this blueprint in front of where the HMD is looking, however when referencing the rotation the menu does not spawn at all.
I tried everything Camera Get Word Rotation, Get Orientation and Postion and more, been stuck on this for past 2 days.
Note: The menu should be an overlay where the person is looking and not be locked to the Viewport / Camera.
Note 2: It also seems to spawn behind me, which can be fixed by changing the Vector*Float to a negative value, I just wonder why this occurs.
Note 3: it should only use the z ‘yaw’ rotation.
Checkout full source here: https://github.com/Hippid/HelloWorld