So I copied the base Classes, and reparented them. Same effect.
-snip link-
Here’s a video of whats going on, I tried to slow it down the best I could but Jing only allows so much time, and is apparently choppy.
EDIT:
I’m about ready to give up and just make items that can be activated to give my unique set/class buffs, but that will require more scripting just to disallow rapid switching (which could be done with the sets too, but it requires more to be worn. Idk I would have liked set pieces but it’s looking like that isn’t working for me.
EDIT2:
Like why does saving or compiling one of the set items makes them all want to be recompiled and just clear out the meshes. Makes Zero sense. Is it because the static mesh for the helmet I exported it, modified it, then reimported it?