New camera system | Prevent camera from jumping with character

Thanks for your reply,

Enabling camera lag doesnt solve the main issue of the purple sphere slighty moving up and down.
The purple sphere (CameraLookTarget) is at a fixed offset (Z value) aboive the ground and only follows the character on X and Y.
The SpringArm of the camera is attached to a camera anchor (CameraAnchor) which follows CameraLookTarget. This means the springarm movement is not dependent on the purple sphere but on CameraAnchor.
Enabling lag will only make this effect lag a bit but the slight movement of the purple sphere stays even tho the Z value is fixed.
I tried debugging the engine code and even their it keeps the same Z value when passing it into “Set World Location”