# New C++ wiki on network replication posted

**URL:** <https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [November 7, 2014, 1:42am UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779 "2014-11-07T01:42:10Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![anonymous\_user\_e5c32abf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e5c32abf](https://forums.unrealengine.com/u/anonymous_user_e5c32abf)\
**Post date:** [November 7, 2014, 1:42am UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/1 "2014-11-07T01:42:10Z")

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Hi Community,

I’ve posted a new Replication Wiki that I feel is pretty thorough and goes into some details and even covers examples of how to replicate subobjects (i.e. AActors that contain UObjects). I know there are a couple other network replication wiki’s there but they were pretty sparse, and mine should help give people some more detail and hopefully help newcomers understand UE4’s networking architecture better. Unreal’s networking system really is a gem and if you know how to use it it really is quite powerful.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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**Author:** ![Rob](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rob](https://forums.unrealengine.com/u/Rob)\
**Post date:** [November 7, 2014, 2:44am UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/2 "2014-11-07T02:44:43Z")

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This looks great. I am just about to start learning about Replication with UE. Ill look through this one first 🙂 Thanks for the help!

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**Author:** ![anonymous\_user\_689e935a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_689e935a](https://forums.unrealengine.com/u/anonymous_user_689e935a)\
**Post date:** [November 7, 2014, 6:23am UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/3 "2014-11-07T06:23:24Z")

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Beautiful, thanks a lot! This will come in handy one day.

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**Author:** ![Elvince](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elvince](https://forums.unrealengine.com/u/Elvince)\
**Post date:** [November 7, 2014, 10:11am UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/4 "2014-11-07T10:11:12Z")

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Nice one.

Thansk,

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**Author:** ![Taces](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Taces](https://forums.unrealengine.com/u/Taces)\
**Post date:** [November 7, 2014, 11:50am UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/5 "2014-11-07T11:50:05Z")

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That looks great, big thanks!

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**Author:** ![Bob\_Gneu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bob\_Gneu](https://forums.unrealengine.com/u/Bob_Gneu)\
**Post date:** [November 7, 2014, 5:20pm UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/6 "2014-11-07T17:20:03Z")

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Nicely done. Bravo.

Keep it up!

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [November 8, 2014, 10:25pm UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/7 "2014-11-08T22:25:43Z")

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Great work !

Very extensive wiki!

“ **As if by magic,** on clients their Subobject UPROPERTY will contain a valid pointer to the newly replicated object after it is received from the server.”

Haha I’ve used that phrase myself many times when describing UObject pointer replication, it amazes me very time, great work Epic network devs!

Thanks for sharing !

🙂

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**Author:** ![anonymous\_user\_e5c32abf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e5c32abf](https://forums.unrealengine.com/u/anonymous_user_e5c32abf)\
**Post date:** [November 10, 2014, 5:40pm UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/8 "2014-11-10T17:40:27Z")

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> [@;176492](#):
>
> Great work !
> 
> Very extensive wiki!
> 
> “ **As if by magic,** on clients their Subobject UPROPERTY will contain a valid pointer to the newly replicated object after it is received from the server.”
> 
> Haha I’ve used that phrase myself many times when describing UObject pointer replication, it amazes me very time, great work Epic network devs!
> 
> Thanks for sharing !
> 
> 🙂

Awe thanks , of course this is nowhere near the amount you’ve contributed! Thanks for the tweaks and well wishes!

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**Author:** ![RoyAwesome](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RoyAwesome](https://forums.unrealengine.com/u/RoyAwesome)\
**Post date:** [November 11, 2014, 7:33am UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/9 "2014-11-11T07:33:10Z")

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Hey, thanks for this. It helped me out a ton.

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**Author:** ![anonymous\_user\_6334e343](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6334e343](https://forums.unrealengine.com/u/anonymous_user_6334e343)\
**Post date:** [November 11, 2014, 1:58pm UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/10 "2014-11-11T13:58:27Z")

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Yes this is great stuff am sure everyone in the community is thank full.  
You think you could add something about replicating with conditions?  
If its not to much to ask.

_Edit: Explination on replication conditions can be found . 😃  
https://.unrealengine.com/showthread.php?1690-New-blog-post-Network-Tips-and-Tricks  
 [Network Tips and Tricks - Unreal Engine](https://www.unrealengine.com/blog/network-tips-and-tricks)_

Keep up the great work.  
Cheers!

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [November 11, 2014, 2:33pm UTC](https://forums.unrealengine.com/t/new-c-wiki-on-network-replication-posted/14779/11 "2014-11-11T14:33:06Z")

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Good stuff. I know a lot of users will find this extremely helpful!
