# NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

**URL:** <https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 14, 2023, 1:02am UTC](https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987 "2023-05-14T01:02:12Z")\
**Posts on this page:** 1\
**Showing post:** 47

<div class="post-metadata">

**Author:** ![TheKJ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheKJ](https://forums.unrealengine.com/u/TheKJ)\
**Post date:** [September 25, 2023, 4:27am UTC](https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987/47 "2023-09-25T04:27:40Z")

</div>

To be fair to UE5, all the great looking “optimized” RE games I know of aren’t calculating anything super hard. Lighting, shadows and environment’s are all baked(pretty much free) because the games don’t require a lot of dynamism.

UE5 could do the same things(except smaa) and get similar if not better perf.

But I do agree with the last statement tho, studios need to stop catering to ultra rich GPU purchasers. It’s become darn near elitism.

Also, [The first descendant](https://forums.unrealengine.com/t/released-ue5-games-the-60fps-performance-monitoring-of-games-using-ue5/1274622/9) looks great(without the forced TAA) and uses Lumen and no Nanite.

---

_[View the full topic](https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987)._
