# NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

**URL:** <https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 14, 2023, 1:02am UTC](https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987 "2023-05-14T01:02:12Z")\
**Posts on this page:** 1\
**Showing post:** 144

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**Author:** ![TheKJ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheKJ](https://forums.unrealengine.com/u/TheKJ)\
**Post date:** [April 30, 2024, 10:08am UTC](https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987/144 "2024-04-30T10:08:57Z")

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5.3 Nanite test.

> [@Nanite performance is not better than LODS \[TEST RESULTS\]. Fix your documentation Epic. You're dangering optimization.](https://forums.unrealengine.com/t/nanite-performance-is-not-better-than-lods-test-results-fix-your-documentation-epic-youre-dangering-optimization/1263218/102):
>
> 8th Gen Game scene dumped as a 6 million poly mesh: With Nanite 5.5ms(take out .70ms for whatever editor issues is caused by enabling Nanite) 3.4ms without Nanite The scenes original overdraw: 3060 at 1080p. All settings Low except shadows where on High. This was not easy to make, lots of loading, waiting, converting, importaning, combining, exporting etc. I would’ve liked to have made a packaged test version but It takes so damu long to switc…

I will be converting the project to 5.4 soon to see if Nanite can match perf on the optimized scene.

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