# NEW(3/22/2024) UE5.5+ Feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

**URL:** <https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 14, 2023, 1:02am UTC](https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987 "2023-05-14T01:02:12Z")\
**Posts on this page:** 1\
**Showing post:** 140

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**Author:** ![PrincessKoko](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PrincessKoko](https://forums.unrealengine.com/u/PrincessKoko)\
**Post date:** [March 22, 2024, 10:25pm UTC](https://forums.unrealengine.com/t/new-3-22-2024-ue5-5-feedback-please-invest-in-actual-performance-innovations-beyond-frame-smearing-for-actual-games/1164987/140 "2024-03-22T22:25:16Z")

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Aside from obvious part (rendering/antialiasing/gpu performance).

Would be also nice to see improvements to blueprint’s vm performance. Even roblox lua vm is faster than unreal’s blueprint vm at the moment.

I am not expert on writing VMs and compilers but there’s probably some way to increase performance by reducing amount of calls and inlining blueprint node calls together into single call or something similar

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