Dear community,
I cant get the clients and server instances sync with variables that I stored in the Games Instance class.
In the main menu widget you can select a color. It sets a color variable in the Game Instance. On event begin play the variable stored in the game instance sets a replicated variable in the player character. A displayed text gets updated with this replicated value. The network instances doesnt sync, I tried many methods.
I have one example:
-Server selects the color blue
-Client selects the color red
-On Server side the Server text color and the Client text color is blue
-On Client side the Server has a red color and the client has a red color
But on both sides the text of the Server should be blue and the text of the client should be red.
I am pretty sure that I make a little mistake, but I cant find it out.
Thanks for your help:)