Networking UMG Widget

Hi. Do you guys got any tips for User widgets in a multiplayer game ? It looks like that the UMG widget CANT read replicated TArray and i want to show my active status effects

You can’t replicate inside UMG Widgets (but i think you know that already), but UMG shouldn’t have a problem with replicated data inside i.e. your Character or the PlayerState.

I dont get this ether. For my weapons it worked but for the status effects it does not. It uses the same structure

Maybe it doesn’t replicate properly?