my Problem: I want to be able to rotate certain bones (in this case: the head) of my character and replicate it on the network.
I have a float variable (“TESTheadRotation”) in the anim blueprint. This variable is used to transform the bone, to make the character look left or right.
The variable is set to “replicated”. The blueprint is working on the local game. I can rotate the head locally as expected.
Though, the other client is not considering the variable value. No matter what I do, the bone rotation does not work.
I did my best to make sure the variable is actually replicated. My debugging skills are not so great, but it does seem to me that the value is replicated properly. It seems like the anim blueprint “of the other character” does not make use of it.
Can anybody give me a hint? The anim blueprint is pretty simple actually (see screenshot).