Networking Lag Unreal 4

I’m currently receiving lots of “jittery” lag when my character is moving, or when a projectile is moving in my game on the client. I’m assuming the problem is that my server is sending information to the client at a slower rate then the client is updating it’s frames. I believe the solution I need is to interpolate all movement in the game for each individual client. I was wondering if Unreal supported some sort of easy fix to this or if this was something I needed to hard code. Thank you for reading.

In case anyone comes across this problem in the future I found the solution. It’s very simple.

Make sure you have these lines to ensure replication and interpolation. Basically the second line interpolates for you on the network.
// Ensure replication
bReplicates = true;
bReplicateMovement = true;